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Thank you for your interest in Isaac Lab and Sim. This is a great post for our Discussions section. I will move it there for follow up. In the meantime, here is a summary that may help. Choosing Between Isaac Sim and Isaac LabIsaac Sim is NVIDIA's high-fidelity robotics simulator built on Omniverse, ideal for designing, simulating, and testing robots in visually and physically realistic environments. It supports synthetic data generation, software-in-the-loop testing, and can be extended for custom workflows1. However, for advanced robot learning tasks—especially those involving reinforcement learning (RL), policy training, and large-scale data collection—Isaac Lab is more suitable. Isaac Lab is built on top of Isaac Sim and is specifically designed for robot learning research. It provides modular tools for RL, imitation learning, procedural terrain generation, and direct integration with neural network training frameworks. Isaac Lab is the recommended choice for end-to-end workflows where simulated sensor data is used to train and evaluate policies, as in the "Neural Scene Representation for Locomotion on Structured Terrain" paper23. Summary Table: Isaac Sim vs. Isaac Lab
Replicating the Neural Scene Representation Workflow1. Simulation Platform
2. Procedural Terrain Generation
3. Sensor Data Collection
4. Custom Robot Integration
5. Neural Network Training and 3D Map Reconstruction
6. Recommended Workflow
Additional Resources
ConclusionIsaac Lab is the recommended platform for your project, as it provides the necessary tools for procedural terrain generation, sensor data collection, ground-truth extraction, and seamless integration with neural network training workflows. Isaac Sim remains foundational for high-fidelity simulation, but Isaac Lab extends it for advanced robot learning and research—precisely matching the requirements of your 3D terrain mapping and locomotion policy project423. References Footnotes
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Thank you for the detailed reply and the summary. it’s very helpful in showing the full picture. |
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Hello everyone,
I’m working on generating 3D terrain maps using robot-mounted cameras in simulation. There’s a paper titled “Neural Scene Representation for Locomotion on Structured Terrain” by David Hoeller et al., in which a neural network constructs a 3D map from depth images and feeds it into a locomotion policy.
I’d like to replicate this setup using Isaac Sim (or Isaac Lab—still figuring out which would be more appropriate). So far, I’ve used MobilityGen to collect some data (robot pose and depth images). I still need to add my custom robot, but the goal is to use this data as input to a neural network that reconstructs a 3D map from noisy sensor readings.
Since the original paper used Isaac Gym, I assume I’ll need Isaac Lab rather than just Isaac Sim. Could you please guide me on the best way to approach this? Particularly in terms of tool choice (Isaac Sim vs. Isaac Lab), and whether there are any relevant examples or recommended workflows?
Any help would be greatly appreciated!
Marwah
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