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Overall this a great startup for someone wanting to learn about UX. Some minor changes are suggested to allow a better reading experience for users (as we are talking about UX), and the order of topics can be changed for better process.
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### Key Topics in User Research | ||
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1. User Personas: User personas are fictional representations of your target users. They help you understand the needs, goals, and behaviors of your users, which can inform the design of your product. Creating user personas involves conducting research to gather information about your users, such as demographic data, behavioral patterns, and attitudes. |
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The below paragraphs are subparts of this paragraph, explaining how to create user personas, so the indent should be larger than this paragraph for a better reading experience. Also, I suggest making each topic bold (in this line "User Personas: ") so the reader can find the topic they want to learn easier.
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Example: I want to study space finder application, I would create a user persona first for the UX | ||
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Step 1: Define a user: our user is likely to be a student or working professional who is looking for a quiet, comfortable, and productive space to study or work. |
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Similarly, each steps below are under the Example, so indenting it can make it easier to read.
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Example: We have finished our prototype for study space finder application, we need to conduct a user testing then. | ||
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Step 1: Identify the testing goals: Before conducting user testing, you need to identify the goals I want to achieve. For example, I might want to test the ease of use of the app, the effectiveness of the search function, and the relevance of the search results. |
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You are using second person and first person together describing the same thing ("you need to identify the goals I want to achieve"). Setting down to using one perspective would fix the grammar issue and avoid confusion. Same with the paragraphs below.
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Step 2: Recruit participants: Next, I need to recruit participants for the user testing. To do this, I can reach out to your target user base, such as college students or working professionals who are looking for study spaces. I could also offer incentives, such as a gift card or free coffee, to encourage participation. | ||
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Step 3: Create a testing plan: Once I have recruited participants, create a plan for the user testing. This should include a list of tasks for participants to complete, such as searching for a study space near a specific location, and a set of questions to gather feedback on the app's usability and functionality. |
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I suggest switching the steps for recruiting participants and creating a testing plan. So you can immediately conduct the testing when you have the participants, recruiting participants when you don't even have a testing plan seems odd.
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Step 7: Repeat the process: Finally, repeat the user testing process to test the effectiveness of the improvements we have made. This will help us identify any additional issues and ensure that our app is meeting the needs of our users. | ||
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3. Surveys and Questionnaires: Surveys and questionnaires are a way to gather quantitative data about user behavior and preferences. These can be useful for gathering feedback on specific features, understanding user needs, and measuring user satisfaction. |
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I suggest putting surveys, questionnaires, interviews, and inquiries before user testing. You want to learn and specify the user's needs before the user testing. Changing a survey is much easier and cheaper than changing your app for user testing.
Consider changing the README.md to add your topics. |
Individual contributor: User research in User_Experience