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QED-Splatter

QED-Splatter (short for Quick and Easy Depth Splatter) is a custom depth-supervised implementation of the Gaussian Splatting method, built on top of Nerfstudio. The initial code is based on DN-Splatter by maturk and hence parts of their code are used in this repository. Currently some branches of this repo also work with the DN-Splatter / AGS-Mesh Mesh-Extraction. It is designed to provide a flexible and efficient framework for neural 3D scene reconstruction using depth information, particularly in outdoor and forested environments. This repository was developed as part of a Bachelor Thesis on applying Gaussian Splatting to forest environments.

Installation

Before installing QED-Splatter, make sure you have installed Nerfstudio following these instructions.

conda activate nerfstudio
cd QED-Splatter
pip install -e .
ns-install-cli

Setup

Per default the depth_unit_scale_factor is set to millimeters. To update this change the depth_unit_scale_factor: float in the dataparser.

The scaling to the 1 by 1 cube of nerfstudio is also enabled. For my thesis for example this needs to be disabled. To reenable this change add / comment in following lines in the dataparser:

auto_scale_poses: bool = False
center_method: Literal["poses", "focus", "none"] = "none"
orientation_method: Literal["pca", "up", "vertical", "none"] = "none"

Lastly when using unscaled scenes, the model currently doesn't initialize the gaussians based on the depth images. There are three options here.

  1. Use the default cube initialization and modify the scale of the cube with random_scale: float = 100.0 in the model config.
  2. Use the 3d Points initialization provided by splatfacto.
  3. Add this functionality to the repository and submit a pull-request.

Running the new method

To train the new method, use the following command:

ns-train qed-splatter --data [PATH]

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