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This repository was archived by the owner on Apr 12, 2024. It is now read-only.

Commit 8520bbe

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author
Michel
committed
fixed FillTriangle
1 parent 3af4fc5 commit 8520bbe

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3 files changed

+3
-3
lines changed

3 files changed

+3
-3
lines changed

GameOverlay/GameOverlay.csproj

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@@ -10,7 +10,7 @@
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<AssemblyName>GameOverlay</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AssemblyVersion>2.5.5.6800</AssemblyVersion>
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<AssemblyVersion>2.6.6.6800</AssemblyVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>

GameOverlay/Graphics/D2DDevice.cs

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@@ -1317,7 +1317,7 @@ public void FillTriangle(float aX, float aY, float bX, float bY, float cX, float
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var sink = geometry.Open();
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sink.BeginFigure(new RawVector2(aX, aY), FigureBegin.Hollow);
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sink.BeginFigure(new RawVector2(aX, aY), FigureBegin.Filled);
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sink.AddLine(new RawVector2(bX, bY));
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sink.AddLine(new RawVector2(cX, cY));
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sink.EndFigure(FigureEnd.Closed);

GameOverlay/Properties/AssemblyInfo.cs

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@@ -25,4 +25,4 @@
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//
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// You can specify all the values or you can default the Build and Revision Numbers by using the '*'
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// as shown below: [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.5.5.6800")]
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[assembly: AssemblyVersion("2.6.6.6800")]

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