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[Shader Execution Reordering] Minor spec inconsistency: HitObject::MakeMiss missing Ray in argument listing #512

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The function signature is correct, but the definition list was missing the Ray argument.

The function signature is correct, but the definition list was missing the Ray argument.
@amarpMSFT
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See this issue: microsoft/DirectX-Specs#204
D3D DXR spec has been fixed.

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