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parachute2: fix lint warnings #635

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16 changes: 8 additions & 8 deletions [gameplay]/parachute2/client.lua
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,8 @@ local function handleParachuteLogic()

-- can we go to freefall/skydive
if (strPlayerState == "GROUND" and bHasParachute) then
fRotationX, fRotationY, fRotationZ = getElementRotation(localPlayer);
local _, _, fRotationZ_ = getElementRotation(localPlayer);
fRotationZ = fRotationZ_

if (not isPedOnGround(localPlayer) and not getPedContactElement(localPlayer)) then
if (fVZ < -0.1) then
Expand Down Expand Up @@ -228,7 +229,7 @@ local function handleParachuteLogic()
--]]

-- player opening parachute
if (getControlState(localPlayer, "fire") and strParachuteState == "READY") then
if (getPedControlState(localPlayer, "fire") and strParachuteState == "READY") then
strPlayerState = "ACTION";
setPedAnimation(localPlayer, "parachute", "para_open", -2, false, false, false, true);
setPedAnimationSpeed(localPlayer, "para_open", 8);
Expand Down Expand Up @@ -340,9 +341,8 @@ local function handleParachuteLogic()
end

-- player landed
if (strPlayerState == "LANDED") then

end
-- if (strPlayerState == "LANDED") then
-- end
end
end
addEventHandler("onClientRender", root, handleParachuteLogic);
Expand All @@ -361,8 +361,8 @@ function cleanupParachute(bLandedGood)
toggleControl("next_weapon", true);
toggleControl("previous_weapon", true);

if (not bLandedGood) then
-- if (not bLandedGood) then
-- todo: remove weapon from player via server
-- takeWeapon(client, 46);
end
end
-- end
end