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Make sure that perceptuallyCompare fails if Metal is not available #702

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4 changes: 4 additions & 0 deletions Sources/SnapshotTesting/Snapshotting/UIImage.swift
Original file line number Diff line number Diff line change
Expand Up @@ -174,6 +174,10 @@ import MetalPerformanceShaders

@available(iOS 10.0, tvOS 10.0, macOS 10.13, *)
func perceptuallyCompare(_ old: CIImage, _ new: CIImage, pixelPrecision: Float, perceptualPrecision: Float) -> String? {
guard nil != MTLCreateSystemDefaultDevice() else {
return "Failed to compare snapshots. Metal is required for perceptuallyCompare, but not available on this machine."
}

let deltaOutputImage = old.applyingFilter("CILabDeltaE", parameters: ["inputImage2": new])
let thresholdOutputImage: CIImage
do {
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