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Fix motion path effect when sampling at end of interval #513

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8 changes: 8 additions & 0 deletions web-animations.js
Original file line number Diff line number Diff line change
Expand Up @@ -1694,8 +1694,12 @@ PathAnimationEffect.prototype = createObject(AnimationEffect.prototype, {
}
},
_sample: function(timeFraction, currentIteration, target) {
if (timeFraction === null) {
return;
}
// TODO: Handle accumulation.
var lengthAtTimeFraction = this._lengthAtTimeFraction(timeFraction);
ASSERT_ENABLED && assert(isFinite(lengthAtTimeFraction));
var point = this._path.getPointAtLength(lengthAtTimeFraction);
var x = point.x - target.offsetWidth / 2;
var y = point.y - target.offsetHeight / 2;
Expand All @@ -1721,6 +1725,10 @@ PathAnimationEffect.prototype = createObject(AnimationEffect.prototype, {
}
var scaledFraction = timeFraction * segmentCount;
var index = clamp(Math.floor(scaledFraction), 0, segmentCount);
// Special handling for when we reach the end
if (index >= segmentCount) {
return this._cumulativeLengths[segmentCount];
}
return this._cumulativeLengths[index] + ((scaledFraction % 1) * (
this._cumulativeLengths[index + 1] - this._cumulativeLengths[index]));
},
Expand Down