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wireframes: workaround for DX12 #10022

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Oct 4, 2023
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4 changes: 3 additions & 1 deletion crates/bevy_pbr/src/render/wireframe.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,9 @@ fn vertex(vertex_no_morph: Vertex) -> VertexOutput {
#ifdef SKINNED
let model = bevy_pbr::skinning::skin_model(vertex.joint_indexes, vertex.joint_weights);
#else
let model = get_model_matrix(vertex.instance_index);
// Use vertex_no_morph.instance_index instead of vertex.instance_index to work around a wgpu dx12 bug.
// See https://github.com/gfx-rs/naga/issues/2416 .
let model = get_model_matrix(vertex_no_morph.instance_index);
#endif

var out: VertexOutput;
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