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Sweep old entities from 2D binned render phases #17903

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Merged
merged 1 commit into from
Feb 17, 2025

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superdump
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Objective

Solution

  • Schedule sweep_old_entities in QueueSweep like BinnedRenderPhasePlugin does, but for 2D where that plugin is not used.

Testing

Tested with the modified shader_defs example in #17885 .

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@tychedelia tychedelia left a comment

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Thanks for catching this.

@IceSentry IceSentry added A-Rendering Drawing game state to the screen S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it labels Feb 17, 2025
@pcwalton
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Sorry about that, thanks for the catch!

@superdump superdump added this pull request to the merge queue Feb 17, 2025
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Sorry about that, thanks for the catch!

Easily done. No worries.

Merged via the queue into bevyengine:main with commit 8e783d3 Feb 17, 2025
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A-Rendering Drawing game state to the screen S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Successfully merging this pull request may close these issues.

2d specialized material shader defs aren't updated
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