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TrackedRenderPass driven RenderPhases #7080

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48 changes: 28 additions & 20 deletions crates/bevy_core_pipeline/src/bloom/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -231,18 +231,20 @@ impl Node for BloomNode {

{
let view = &BloomTextures::texture_view(&textures.texture_a, 0);
let mut prefilter_pass =
TrackedRenderPass::new(render_context.command_encoder.begin_render_pass(
&RenderPassDescriptor {
let mut prefilter_pass = TrackedRenderPass::new(
render_context
.command_encoder
.begin_render_pass(&RenderPassDescriptor {
label: Some("bloom_prefilter_pass"),
color_attachments: &[Some(RenderPassColorAttachment {
view,
resolve_target: None,
ops: Operations::default(),
})],
depth_stencil_attachment: None,
},
));
}),
view_entity,
);
prefilter_pass.set_render_pipeline(downsampling_prefilter_pipeline);
prefilter_pass.set_bind_group(
0,
Expand All @@ -257,18 +259,20 @@ impl Node for BloomNode {

for mip in 1..textures.mip_count {
let view = &BloomTextures::texture_view(&textures.texture_a, mip);
let mut downsampling_pass =
TrackedRenderPass::new(render_context.command_encoder.begin_render_pass(
&RenderPassDescriptor {
let mut downsampling_pass = TrackedRenderPass::new(
render_context
.command_encoder
.begin_render_pass(&RenderPassDescriptor {
label: Some("bloom_downsampling_pass"),
color_attachments: &[Some(RenderPassColorAttachment {
view,
resolve_target: None,
ops: Operations::default(),
})],
depth_stencil_attachment: None,
},
));
}),
view_entity,
);
downsampling_pass.set_render_pipeline(downsampling_pipeline);
downsampling_pass.set_bind_group(
0,
Expand All @@ -283,18 +287,20 @@ impl Node for BloomNode {

for mip in (1..textures.mip_count).rev() {
let view = &BloomTextures::texture_view(&textures.texture_b, mip - 1);
let mut upsampling_pass =
TrackedRenderPass::new(render_context.command_encoder.begin_render_pass(
&RenderPassDescriptor {
let mut upsampling_pass = TrackedRenderPass::new(
render_context
.command_encoder
.begin_render_pass(&RenderPassDescriptor {
label: Some("bloom_upsampling_pass"),
color_attachments: &[Some(RenderPassColorAttachment {
view,
resolve_target: None,
ops: Operations::default(),
})],
depth_stencil_attachment: None,
},
));
}),
view_entity,
);
upsampling_pass.set_render_pipeline(upsampling_pipeline);
upsampling_pass.set_bind_group(
0,
Expand All @@ -308,9 +314,10 @@ impl Node for BloomNode {
}

{
let mut upsampling_final_pass =
TrackedRenderPass::new(render_context.command_encoder.begin_render_pass(
&RenderPassDescriptor {
let mut upsampling_final_pass = TrackedRenderPass::new(
render_context
.command_encoder
.begin_render_pass(&RenderPassDescriptor {
label: Some("bloom_upsampling_final_pass"),
color_attachments: &[Some(view_target.get_unsampled_color_attachment(
Operations {
Expand All @@ -319,8 +326,9 @@ impl Node for BloomNode {
},
))],
depth_stencil_attachment: None,
},
));
}),
view_entity,
);
upsampling_final_pass.set_render_pipeline(upsampling_final_pipeline);
upsampling_final_pass.set_bind_group(
0,
Expand Down
71 changes: 32 additions & 39 deletions crates/bevy_core_pipeline/src/core_2d/main_pass_2d_node.rs
Original file line number Diff line number Diff line change
Expand Up @@ -8,12 +8,10 @@ use bevy_render::{
camera::ExtractedCamera,
render_graph::{Node, NodeRunError, RenderGraphContext, SlotInfo, SlotType},
render_phase::RenderPhase,
render_resource::{LoadOp, Operations, RenderPassDescriptor},
render_resource::{LoadOp, Operations},
renderer::RenderContext,
view::{ExtractedView, ViewTarget},
};
#[cfg(feature = "trace")]
use bevy_utils::tracing::info_span;

pub struct MainPass2dNode {
query: QueryState<
Expand Down Expand Up @@ -61,53 +59,48 @@ impl Node for MainPass2dNode {
return Ok(());
};
{
#[cfg(feature = "trace")]
let _main_pass_2d = info_span!("main_pass_2d").entered();
let pass_descriptor = RenderPassDescriptor {
label: Some("main_pass_2d"),
color_attachments: &[Some(target.get_color_attachment(Operations {
load: match camera_2d.clear_color {
ClearColorConfig::Default => {
LoadOp::Clear(world.resource::<ClearColor>().0.into())
}
ClearColorConfig::Custom(color) => LoadOp::Clear(color.into()),
ClearColorConfig::None => LoadOp::Load,
},
store: true,
}))],
depth_stencil_attachment: None,
let color_ops = Operations {
load: match camera_2d.clear_color {
ClearColorConfig::Default => {
LoadOp::Clear(world.resource::<ClearColor>().0.into())
}
ClearColorConfig::Custom(color) => LoadOp::Clear(color.into()),
ClearColorConfig::None => LoadOp::Load,
},
store: true,
};

let render_pass = render_context
.command_encoder
.begin_render_pass(&pass_descriptor);
let mut render_pass = TrackedRenderPass::new(render_pass);

if let Some(viewport) = camera.viewport.as_ref() {
render_pass.set_camera_viewport(viewport);
}
let mut render_pass = TrackedRenderPass::create_for_camera(
render_context,
"main_pass_2d",
view_entity,
target,
color_ops,
None,
None,
&camera.viewport,
);

transparent_phase.render(&mut render_pass, world, view_entity);
render_pass.render_phase(transparent_phase, world);
}

// WebGL2 quirk: if ending with a render pass with a custom viewport, the viewport isn't
// reset for the next render pass so add an empty render pass without a custom viewport
#[cfg(feature = "webgl")]
if camera.viewport.is_some() {
#[cfg(feature = "trace")]
let _reset_viewport_pass_2d = info_span!("reset_viewport_pass_2d").entered();
let pass_descriptor = RenderPassDescriptor {
label: Some("reset_viewport_pass_2d"),
color_attachments: &[Some(target.get_color_attachment(Operations {
let _render_pass = TrackedRenderPass::create_for_camera(
render_context,
"reset_viewport_pass_2d",
view_entity,
target,
Operations {
load: LoadOp::Load,
store: true,
}))],
depth_stencil_attachment: None,
};

render_context
.command_encoder
.begin_render_pass(&pass_descriptor);
},
None,
None,
&None,
);
}

Ok(())
Expand Down
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