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GameSave iOS xcode26.0 b2
Alex Soto edited this page Jun 24, 2025
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1 revision
#GameSave.framework
diff -ruN /Applications/Xcode_26.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameSave.framework/Headers/GSSyncedDirectory.h /Applications/Xcode_26.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameSave.framework/Headers/GSSyncedDirectory.h
--- /Applications/Xcode_26.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameSave.framework/Headers/GSSyncedDirectory.h 2025-05-23 07:23:30
+++ /Applications/Xcode_26.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameSave.framework/Headers/GSSyncedDirectory.h 2025-06-10 21:40:58
@@ -46,12 +46,12 @@
};
API_AVAILABLE(macos(26.0), ios(26.0), visionos(26.0)) API_UNAVAILABLE(watchos, tvos)
-NS_SWIFT_UNAVAILABLE("Use GameSyncedDirectory.Version instead");
+NS_SWIFT_UNAVAILABLE("Use GameSaveSyncedDirectory.Version instead");
/// A representation of a version of the directory.
///
/// Used to describe the conflicted or local versions of a directory in case there are conflicts.
API_AVAILABLE(macos(26.0), ios(26.0), visionos(26.0)) API_UNAVAILABLE(watchos, tvos)
-NS_SWIFT_UNAVAILABLE("Use GameSyncedDirectory.Version instead");
+NS_SWIFT_UNAVAILABLE("Use GameSaveSyncedDirectory.Version instead");
@interface GSSyncedDirectoryVersion: NSObject
/// `YES` if the directory version is local; otherwise `NO`.
@property (readonly) BOOL isLocal;
@@ -69,7 +69,7 @@
@end
API_AVAILABLE(macos(26.0), ios(26.0), visionos(26.0)) API_UNAVAILABLE(watchos, tvos)
-NS_SWIFT_UNAVAILABLE("Use GameSyncedDirectory.State instead");
+NS_SWIFT_UNAVAILABLE("Use GameSaveSyncedDirectory.State instead");
/// Represents the state and its associated properties of the directory
///
/// Use the ``state`` property to determine the validity of the other properties
@@ -85,7 +85,7 @@
/// If you're implementing your own conflict resolution,
/// read all of the conflicting versions,
/// and modify one of them to incorporate the state and changes from the others.
-/// Then call ``GSSyncedDirectory/resolveConflictsWithVersion:``, passing that version.
+/// Then call ``GSGameSaveSyncedDirectory/resolveConflictsWithVersion:``, passing that version.
///
/// This property's value is `nil` unless the state is `GSSyncStateConflicted`.
@property (readonly, nullable) NSArray<GSSyncedDirectoryVersion *> *conflictedVersions;
@@ -98,7 +98,7 @@
@end
API_AVAILABLE(macos(26.0), ios(26.0), visionos(26.0)) API_UNAVAILABLE(watchos, tvos)
-NS_SWIFT_UNAVAILABLE("Use GameSyncedDirectory instead");
+NS_SWIFT_UNAVAILABLE("Use GameSaveSyncedDirectory instead");
/// A cloud-synced directory for game-save data.
///
/// To get an instance of the directory,