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MeshNetFramework iOS xcode26.0 b2
Alex Soto edited this page Jun 24, 2025
·
1 revision
#MeshNetFramework.framework
diff -ruN /Applications/Xcode_26.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MeshNetFramework.framework/Headers/MeshNetFramework.h /Applications/Xcode_26.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MeshNetFramework.framework/Headers/MeshNetFramework.h
--- /Applications/Xcode_26.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MeshNetFramework.framework/Headers/MeshNetFramework.h 2025-05-30 22:21:56
+++ /Applications/Xcode_26.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MeshNetFramework.framework/Headers/MeshNetFramework.h 1969-12-31 19:00:00
@@ -1,23 +0,0 @@
-//
-// MeshNetFramework.h
-// MeshNetFramework
-//
-// Created by Ria Paul on 4/9/25.
-//
-
-// In this header, you should import all the public headers of your framework using statements like #import
-// <MeshNetFramework/PublicHeader.h>
-
-#include <stdint.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Declare the functions exposed by the Swift framework
-int32_t connectToPeerNative(const char * host);
-int32_t listenForConnectionNative();
-
-#ifdef __cplusplus
-}
-#endif