Adjust 2D select/move/rotate/scale shortcuts to match 3D #105208
+5
−5
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This PR changes the Select/Move/Rotate/Scale shortcuts of the 2D editor to use Physical keys, so that non-QWERTY layout users can enjoy having those keys adjacent to each other.
As it turns out, it was already done for the 3D Editor (the
true
flag here : https://github.com/godotengine/godot/blob/master/editor/plugins/node_3d_editor_plugin.cpp#L9123)I've also changed the Ruler shortcut to
M
, since that's how it's defined in 3D, so they now match each other, and sinceR
is needed forScale