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Remove incorrect "not" from 1.3.4 Orientation note #4348
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The "not" was introduced as part of f9a2821 which rewrote the example from an early draft into simpler language, and in doing so accidentally flipped the meaning from `where binary display orientation is not applicable` to `where content is NOT necessarily restricted to landscape or portrait orientation` Closes #4346
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TF discussion shows this is confusing. Rather than simply remove "not", we need more explanation of the behaviour in a virtual reality context. |
oh, was the binary display part only related to virtual reality? I originally read that last part as being related to all examples. |
the mention of virtual reality then makes less sense as an example where "orientation" is exempted. if anything, it's an extreme case where - since there is no defined portrait/landscape, but the orientation of a VR headset can be continuous - you absolutely don't want to door-slam users from orienting their head a certain way |
i'd actually say let me close this PR, as I clearly misunderstood that the |
I read it the same way initially... |
I recommend in the new PR to distinguish between what's essential and what's not applicable/not binary. |
Superseded by #4349 |
…ntation note and expand (#4349) Follow-up to #4348 Assuming that the `here content is NOT necessarily restricted to landscape or portrait orientation` relates just to the virtual reality example, this expands what was meant (at least, my understanding of it) Closes #4346 --------- Co-authored-by: Mike Gower <[email protected]>
The "not" was introduced as part of f9a2821 which rewrote the example from an early draft into simpler language, and in doing so accidentally flipped the meaning from
where binary display orientation is not applicable
towhere content is NOT necessarily restricted to landscape or portrait orientation
Closes #4346