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Remove incorrect "not" from 1.3.4 Orientation note #4348

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The "not" was introduced as part of f9a2821 which rewrote the example from an early draft into simpler language, and in doing so accidentally flipped the meaning from where binary display orientation is not applicable to where content is NOT necessarily restricted to landscape or portrait orientation

Closes #4346

The "not" was introduced as part of f9a2821 which rewrote the example from an early draft into simpler language, and in doing so accidentally flipped the meaning from `where binary display orientation is not applicable` to `where content is NOT necessarily restricted to landscape or portrait orientation`

Closes #4346
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@mbgower mbgower added ErratumRaised Potential erratum for a Recommendation Non-Normative Informative language in the specification or supporting materials and removed Errata Erratum to a Recommendation Normative labels Apr 18, 2025
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mbgower commented Apr 18, 2025

TF discussion shows this is confusing. Rather than simply remove "not", we need more explanation of the behaviour in a virtual reality context.

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oh, was the binary display part only related to virtual reality? I originally read that last part as being related to all examples.

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the mention of virtual reality then makes less sense as an example where "orientation" is exempted. if anything, it's an extreme case where - since there is no defined portrait/landscape, but the orientation of a VR headset can be continuous - you absolutely don't want to door-slam users from orienting their head a certain way

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i'd actually say let me close this PR, as I clearly misunderstood that the where binary display orientation is not applicable is only related to the VR case, and do a new PR. wondering if the intention for the VR case was that the idea is content on the VR screens potentially always remains in a particular orientation (like, say, a HUD) relative to the headset itself, regardless of the orientation of the headset (e.g. your life bar etc remain fixed relative to the headset/your eyes, so you always see it in the same orientation, even though the VR world itself changes orientation in response to your head movement)

@patrickhlauke patrickhlauke deleted the patrickhlauke-issue4346-erratum branch April 18, 2025 16:34
@giacomo-petri
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oh, was the binary display part only related to virtual reality? I originally read that last part as being related to all examples.

I read it the same way initially...

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I recommend in the new PR to distinguish between what's essential and what's not applicable/not binary.

patrickhlauke added a commit that referenced this pull request Apr 18, 2025
…ntation note and expand

Follow-up to #4348

Assuming that the `here content is NOT necessarily restricted to landscape or portrait orientation` relates just to the virtual reality example, this expands what was meant (at least, my understanding of it)

Closes #4346
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Superseded by #4349

mbgower added a commit that referenced this pull request May 20, 2025
…ntation note and expand (#4349)

Follow-up to #4348

Assuming that the `here content is NOT necessarily restricted to
landscape or portrait orientation` relates just to the virtual reality
example, this expands what was meant (at least, my understanding of it)

Closes #4346

---------

Co-authored-by: Mike Gower <[email protected]>
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Error in Success Criterion 1.3.4 Orientation Note
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