Add Ray2d
and Ray3d
primitives
#10843
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Objective
Add 2D and 3D geometric primitives for rays as defined in the Primitive Shapes RFC, continuing the work on #10572.
Solution
Add
Ray2d
andRay3d
, defined like this:They are mostly a copy of the existing
Ray
struct, but I decided not to addintersect_plane
because ray intersections are out of scope for this PR and the method would be better handled by a general raycasting trait that is implemented for each shape separately.Questions
Should the old
Ray
be removed already? It could be replaced byRay3d
, but it would be a breaking change asintersect_plane
wouldn't exist anymore (for now). I could also just addintersect_plane
if people find it to be important to have.